Bachelor's project on an RTS-Tower-Defense game. 
My responsibilities:
Level Design, Level Concept Art, Environment/World Building, Lighting, Social Media (Instagram) 

Tools:
We initially experimented with Godot, an upcoming game engine, but switched to Unity due to workflow and technical issues.
Further Tools: Blender, Substance Painter, Adobe Photoshop

Short Game Concept Description.
The game follows a story where an antipope seeks to obtain the holy relics held within the player‘s monastery for his sinister purposes. With a team of saints and monks, the player builds a fortified monastery to defend against the antipope‘s minions, including monsters and demons.
The gameplay is divided into two phases: day and night. During the day, players strategically build their monastery on a grid system, using gold as a resource. The layout and setup can be changed by the player, allowing for optimized base building.
In the night phase, players engage in action-driven tower defense with elements of real-time strategy. Instead of traditional defense towers, the player builds rooms from which allied troops are deployed to combat enemy troops.
Gold and faith are the main resources in the game. Gold is used for building and deploying troops, while faith is utilized to develop character stats and skillsets.

The objective is to defend the relics from being stolen by enemy troops. Each relic has unique passive abilities and an active skill that influences the gameplay strategy. If the enemy reaches a relic and escapes with it, the round is lost. Levels vary in terms of enemy types, attack intervals, and stats. Story-based events, such as boss encounters and global map effects, occur throughout the game.
The first version of the game plans to introduce one heroe with distinct abilities. The first level takes place in a monastery based on the monastery of Hildeguard von Bringen. Our first hero is Hildeguard of Umbringen, our interpretation of Hildeguard of Bringen. As the levels progress, difficulty increases, but players can unlock upgrades and skills for their troops during gameplay.
The game features a variety of allied and enemy units, including monks with different roles, such as healers, damage dealers, and tanks. The specific designs and stats of these units will be further developed during playtesting and concept art creation.
Level Design and Concept Art: 
Day: warm and idyllic preparation phase
Day: warm and idyllic preparation phase
Night: dark and dystopic battle phase
Night: dark and dystopic battle phase
The enemies have to fight their way from various spawn points through the monastery to the church to steal the holy relic. The player can freely decide which doors should be barricaded.
The enemies have to fight their way from various spawn points through the monastery to the church to steal the holy relic. The player can freely decide which doors should be barricaded.
Challenges: 
During the process, we decided to switch from Godot to Unity due to workflow and technical issues with character rigging and animation. This meant that the Unity scene had to be partially rebuilt. Despite the time investment, we are happy to have taken this step, even though Godot is a great open-source programme. 

Godot Scene

Day and Night Lighting 
day light
day light
night light
night light
Day Lighting 
Night Lighting
Church different level upgrades and details 
church lvl 1
church lvl 1
church lvl 2
church lvl 2
church lvl 3
church lvl 3
church lvl 4
church lvl 4
church lvl 5
church lvl 5
church detail 1
church detail 1
church detail 2
church detail 2
church detail 3
church detail 3
church detail 4
church detail 4
Beer Monk different level upgrades | square and small rectangle room 
square room empty
square room empty
beer monk square room lvl 1
beer monk square room lvl 1
beer monk square room lvl 2
beer monk square room lvl 2
beer monk square room lvl 3
beer monk square room lvl 3
beer monk square room lvl 4
beer monk square room lvl 4
beer monk square room lvl 5
beer monk square room lvl 5
rectangle room empty
rectangle room empty
beer monk rectangle room lvl 1
beer monk rectangle room lvl 1
beer monk rectangle room lvl 2
beer monk rectangle room lvl 2
beer monk rectangle room lvl 3
beer monk rectangle room lvl 3
beer monk rectangle room lvl 4
beer monk rectangle room lvl 4
beer monk rectangle room lvl 5
beer monk rectangle room lvl 5
Nun different level upgrades | big rectangle and square room 
rectangle room empty
rectangle room empty
nun rectangle room lvl 1
nun rectangle room lvl 1
nun rectangle room lvl 2
nun rectangle room lvl 2
nun rectangle room lvl 3
nun rectangle room lvl 3
nun rectangle room lvl 4
nun rectangle room lvl 4
nun rectangle room lvl 5
nun rectangle room lvl 5
square room empty
square room empty
nun square room lvl 1
nun square room lvl 1
nun square room lvl 2
nun square room lvl 2
nun square room lvl 3
nun square room lvl 3
nun square room lvl 4
nun square room lvl 4
nun square room lvl 5
nun square room lvl 5
Back to Top