Creation of the game assets.
All the assets were modelled in Maya and sculpted in Zbrush as a high-poly Version and were backed as normal-map on the low-poly Version in Substance Painter. The textures are also created in Substance Painter, then the asset was imported into Unreal.
![](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/cf9ef1b8-19e8-41d7-aad8-28b23b121914_rw_1920.jpg?h=a05bb4588c175fd154f18877d75e3d58)
Screenshot from Unreal.
![low poly wireframe front](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/805a38d1-4d76-4d3a-b68b-b9929a9bbfbe_rw_1920.jpg?h=93f10df94a0f968222948189d07370b1)
low poly wireframe front
![low poly wireframe back](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/bec8ef5c-aa96-4d2e-8bd3-4767e9ec0046_rw_1920.jpg?h=f028e645e5c750774b1a2c2ff05bb043)
low poly wireframe back
![high poly Zbrush front](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/f334d800-02cb-45c6-9519-9e7b692edca5_rw_1920.jpg?h=87019d1567d7c0eca9761dd2838f314c)
high poly Zbrush front
![high poly Zbrush back](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/e9a31187-9ef2-49d1-bd9e-39e6cd9740b3_rw_1920.jpg?h=1b90809c1740dce95b5c63067413e3de)
high poly Zbrush back
Original Concept Art from Charlotte Lebreton:
![](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/d3b1c4fb-3cab-4d68-979c-a853d0237959_rw_1920.jpg?h=5f12a90b321fac415605a7a48d15b965)
![](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/e2300f04-da18-4698-a5aa-da017ef767a3_rw_1920.jpg?h=482f0e1b165d9db257227b479469d15a)
![](https://cdn.myportfolio.com/759712ba-4d3e-498d-820a-3813b5b3164e/5156ef91-0b69-4477-8ad9-6537a6b9f5f5_rw_1920.jpg?h=0de82e12da271f5ee48a8fe4063f80fc)