Creation of the game assets.
All the assets were modelled in Maya and sculpted in Zbrush as a high-poly Version and were backed as normal-map on the low-poly Version in Substance Painter. The textures are also created in Substance Painter, then the asset was imported into Unreal.

Screenshot from Unreal.

low poly wireframe front

low poly wireframe back

high poly Zbrush front

high poly Zbrush back
Original Concept Art from Charlotte Lebreton:


