Creation of the game assets.
All the assets were modelled in Maya and sculpted in Zbrush as a high-poly Version and were backed as normal-map on the low-poly Version in Substance Painter. The textures are also created in Substance Painter, then the asset was imported into Unreal
Screenshot from Unreal. 
low poly wireframe front
low poly wireframe front
low poly wireframe back
low poly wireframe back
high poly Zbrush front
high poly Zbrush front
high poly Zbrush back
high poly Zbrush back
Original Concept Art from Charlotte Lebreton
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